These are not connected, but each has its own story. Now, these individual adventures have some specific conditions: first, players need some (five) rooms, put them on the table and create initial layout of the dungeon. Then they can equip different maps according to specific conditions of that particular adventure.Įach player gets his adventurous pointer and must choose their hero and put his figure on entry into the dungeon. Equipment of each player comes in the form of cards and tokens (initial setup parameters are listed on the adventurer card). This starting equipment is then covered with cardboard pointer. ![]() ![]() To have everything they need, all participants will also receive a search token. Before the game, players also choose the difficulty by using kit of dungeon cards. ![]() All other decks of cards and tokens are prepared next to the board.īy reading the initial plot, the game itself is already starting. And it will be all about players most of the time performing some actions. They pay for them by rotating a bullet tokens. With their use, heroes can perform a variety of activities. The most basic is obviously a move, that is possible up to value of hero’s movement (in his stats). He may move not only to familiar rooms, but can also explore by entering some hollow place. Player acquires a new tile from inventory and attach it. This new location may be wearing have some effects, that need to be evaluated right away. Hero can also come across a monster.
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